SearchArena a PLARENA lab

seed # ·
PERCEPTS ⇄ ACTIONSthe world: sensed under the Observability setting — and the path the agent finds is walked right here
Escaped!
hover the maze to inspect cells
slow fast
AGENT FUNCTIONAgent
heuristic is used by Greedy · A* · Hill climb (falls back to Manhattan on errors)

Metrics

steps0
path cost0
optimal steps
optimal cost
nodes expanded
frontier size
score

ENVIRONMENT

Observability
Determinism (M3)
Environment scorecard (live)
observableFully
deterministicDeterministic
agentsSingle agent
episodic / sequentialSequential
static / dynamicStatic
discrete / continuousDiscrete
every row is a design decision — flip one, and a different algorithm family applies. The agents row flips in Game Arena.

RENDERING

Theme
Walls
View

OVERLAYS

Work in progress

Plarena is under active development — rough edges, bugs and placeholder content are all expected. Found something broken, confusing or missing? Have an idea? Please tell Xian Su at feedback@plarena.app. Every piece of feedback makes the next version better. Thank you.